Baidu announces its own pair of AI smart glasses

Baidu AI Smart Glasses to Rival Meta’s Ray-Bans Coming at Baidu World – Bloomberg

“🤯 Mind-blown! Transform ANY single image into fully controllable 3D & 4D scenes – horizontally or vertically! AI creativity unleashed! 🎬✨ 

Oasis
It’s a video game, but entirely generated by AI.

StdGEN: Semantic-Decomposed 3D Character Generation from Single Images

DimensionX – a Hugging Face Space by fffiloni

Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion

“Xiaomi Reportedly Partners with Goertek to Chase Success of Ray-Ban Meta Smartglasses See more 👉

Scaling Mesh Generation via Compressive Tokenization

Vatican and Microsoft create AI-generated St. Peter’s Basilica to allow virtual visits, log damage | AP News

[2411.05552v1] DeepArUco++: Improved detection of square fiducial markers in challenging lighting conditions

Exclusive: Walt Disney forms business unit to coordinate use of AI, augmented reality | Reuters

Meta

“📢 All Great News 🎉 Meta Horizon Start is expanding to bring lifestyle experiences to VR, mixed reality, and 2D—think creative arts, sports, music, and more! 🗓️ Apply by Nov 29 to access mentorship, funding, and community support. Selected applicants start their projects in 

Gaussian Splatting and Nerfs

MVSplat360

[2411.07541v1] HiCoM: Hierarchical Coherent Motion for Streamable Dynamic Scene with 3D Gaussian Splatting

“Virtual production democratized. 3D scan any space or place, reconstruct it using 3D Gaussian Splatting (eg Polycam) and use it as an environment you can film in — all using the iPhone in your pocket 🤯 

“GaussianSpa: An “Optimizing-Sparsifying” Simplification Framework for Compact and High-Quality 3D Gaussian Splatting TL;DR: High quality compaction! Damn, that looks impressive! Contributions (cited): • We propose a general 3DGS simplification framework that formulates the 

3D Modeling

“Generative AI is cool and all, but procedural 3D modelling continues to hit the spot 

“Procedural 3D modeling is super cool, but you don’t need to be a Houdini expert to take advantage of it. Here’s a stellar Blender plugin called The City Generator by Andreas Dürr that will let you do nearly everything I shared in my previous post. Why it’s cool: You can create 

Segment Any Part in 3D Objects

“I just love that this Matrix city project is a massive Houdini project masquerading as an Unreal project 🙂 Behold 100K+ simulated entities with an interconnected crowd & traffic system utilizing procedural 3d modeling data. That’s how you bring a city to life. But it’s not 

Robot Training

“Robots will be trained inside digital replicas of the real world 

World Models

“Today at @NianticLabs we just unveiled the Niantic Spatial Platform which is a unification of our platform product offerings – a geospatial AI model for perceiving the world 🌎. At the core, we’re building the third generation 3D digital map 🗺️ meant to power the new generation https://x.com/tweetsfromasim/status/1856129919274950737

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